Over the course of the last few days I have been talking about Gee’s book on how games and game design can inform the education system.
The writing was clear, easy to read and consistent. It sometimes got a bit dry, but overall was a rather quick read.
He starts the game by destroying the notion that education is about the content that a student learns. Rather, he frames education’s purpose about teaching kids how to converse within certain domains. He then draws a connection between learning and identity, arguing that identity is a fundamental part of the learning process.
He goes on to argue that learning cannot be separated from its context. In fact, he says that when learning is disconnected from its context, real learning doesn’t happen.
His two main points are the most important points of the book. Firstly, he describes the way that games can become methods of de-constructing one-sided cultural views. Because games are so good at forcing a system of values upon another player, they allow players to experience other beliefs and cultures to a level that books and movies cannot reach.
However, the final argument is probably the most radical and the most powerful of the book. Firstly, he states that all knowledge is part of a social framework. That in fact what is considered “legitimate” can only be framed within the context of other people within a certain group. Because of this, he effectively argues that any system of education that judges “mental growth” is judging a cognitive quality that simply doesn’t exist. Rather, schools should judge a student’s ability to work within a variety of different social contexts (these contexts including ones of science, language, history, math, etc.) that includes not only knowledge retention but also a student’s ability to effectively use their social connections within these contexts.
The result? This means that all education is essentially just identity creation and development. It’s a rather big paradigm shift, as most education systems either don’t think in these terms, or actively reject these terms. However, coming to grips with this statement could be one of the most powerfully positive steps forward that the U.S. Education System could make.
The book is awesome! The one caveat I have is that it effectively argues that role-playing games are video games or even games in general. The problem with this notion is that while many of the same themes are consistent throughout all games, different games have different places within the education system. That being said, this does not change my belief in the fundamental validity of his argument.
5/5 Read this Book!